The Abyss is a Third Person Parkour game, featured advanced movement mechanics, an ever falling world, and multiple player racing. The final version of the game is still in development, but a proof of concept prototype was made as my Senior Capstone at Neumont College of Computer Science. Made in Unreal Engine 4, it uses a mixture of Unreal blueprints and C++ to accomplish game play and multiple player functionality .
Demo of proof of concept for several movement elements and the falling world
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